Sunzenaut
The OBSCURE Files #2
The OBSCURE Files #2
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Get ready for the second issue of the annual zine concept for OBSCURE, filled to the brim with carefully chosen, fan written scenarios to use with OBSCURE or convert to any other modern horror TTRPG you are playing.

All scenarios are selected by Sunzenaut Games to ensure the highest quality and variety. Some of them have layout and art done by the writers themselves, others submitted text-only and had layout done by me. Everything goes through professional editing and proof-reading.
The OBSCURE Files #2 contains no less than nine horrifying scenarios, that will guarantee scaring your players shitless.

The scenarios all take place in the 90s. The nine scenarios chosen in this issue of The OBSCURE Files bring you a lot of variation in terms of setting and theme, but all are equally horrifying:
- Someone's At The Door by Tommy Sunzenauer
- Away From Light by Alberto Prevete
- Closeout by Kris Thompson
- Static Sessions by Ilias Iovis
- Womnari by Zac Goins
- The 13th Floor by Simone Peruzzi
- Der Doppengänger by Paskål Jansson
- Red Thread by Joachim Vadmand
- Flight 626 by T A Newman
SOMEONE'S AT THE DOOR by Tommy Sunzenauer
In this scenario you take the role of children, home alone in your grandparent's house. The popcorn is on the stove, and a scary movie, rented at the local Blockbuster, is in the machine. Your old folks won't be home before tomorrow morning, and everything is set up to be a good night with your friends. Until it suddently knocks on the door.
Each room in the big old house contain lists of creepy happenings, and various tasks needs to be carried out while the entity keeps closing in on the children. Do you have what it takes to survive the night? Or will you succumb to your deepest childhood fears?
AWAY FROM LIGHT by Alberto Prevete
Multiple reports indicate that the Tillamook Rock Lighthouse has gone dark, and the keeper has not responded over the radio for several days.
You are part of the maintenance and rescue crew sent to investigate what happened: check on the condition of the keeper and his family and, if necessary, repair any damage to the machinery. The light must shine again.
CLOSEOUT by Kris Thompson
In the summer of 19XX, you and your friends have grown tired of the same old games. Bored, one of you suggests you sneak into the abandoned mall on the edge of town. You know that others have gone in before so why not you?
Explore dank corridors, discover dark secrets, and hope that they don’t CONSUME YOU!

STATIC SESSIONS by Ilias Iovis
1997. 4th Vakhou St. You are all bandmates and this is your band’s private studio. You've all been called for a rehearsal and a bandmate's got something legendary to reveal! But there is static echoing around the walls. Something is lurking in the airwaves.

WOMNARI by Zac Goins
Minds overflowing with delusions of grandeur, you've hired a bargain-bin documentary crew and plunged deep into the Amazon. Desperate men, ravenous fish, and cold-hearted liars fill the labyrinthine jungle between you and your quarry: a reclusive reptile; a mythical fiend; the WOMNARI. Get your evidence and get out. No one wants you here.

Zac Goins, who is also the creator of the upcoming game Raptor Ruckus, combinded the Found Footage theme of OBSCURE with a true "Creature Feature".
THE 13TH FLOOR by Simone Peruzzi
“I suppose you’re here for the video enthusiasts’ convention,” the receptionist asks, her tone vaguely bored...
You head toward the elevator with your luggage. As soon as it arrives, you get in, and as the doors are about to close, a man and a woman rush in too. They are both wet, a sign that it must have started raining outside. “We’re going to the fourteenth floor, thank you.” You press the buttons for the respective floors and the elevator begins its ascent.
Trapped on a floor of the Claridge Hotel that shouldn’t exist, the only way out is to face what died there.
DER DOPPELGÄNGER by Paskål Jansson
Chur, capital of the Swiss Canton of the Grisons and oldest settlement in the country.
Its history is full of legends and colourful tales. Some people say that when the full moon rises over the Cunggel, the ravine called the Scaläratobel funnels bad dreams to the towns below. The old road that used to lead through the forest and low mountains east of town, nearly abandoned for years, was lately closed for the cold season. The authorities claim that recent landslides and strong snow forecast for the coming winter have made it dangerous.
But you know better.
RED THREAD by Joachim Vadmand
夜の蜘蛛は盗人が来る

FLIGHT 626 by T A Newman

No crew members are visible. No other passengers are visible. Outside the windows dark clouds swirl endlessly, the slightest tremor of turbulence shudders the plane, and the flight continues regardless.

The OBSCURE Files is printed in the format and quality you know from both the corebook and Issue 1. This way, it will sit nicely on your shelf next to these. Square format, 20x20cm, 250g cover, 135g content, uncoated, raw recycled paper.


This project is created to build a community. To encourage people to create, to be creative and to tell their story. For some of the writers, this is their first time being published.
Also, by making The OBSCURE Files, we keep the game alive.
The funds will be used to pay the creators, editing, marketing and getting the product printed as nice as possible. If possible, it will also be used for a new print of the corebook.
All creators being published in The OBSCURE Files are credited, paid and consulted during the editing process. The creators keep their rights to their own creation, allowing them to publish and sell elsewhere if they want to.

The OBSCURE Files Issue #1

Issue #1 contains 12 scenarios and the rules for playing OBSCURE in the "Survival Horror" mode. Have a look at the campaign page here.
What is OBSCURE?


OBSCURE is a simple and effective zero-prep horror game inspired by found-footage, analog horror and urban legends, set in the 90s.
OBSCURE is designed to match the unnerving experience of watching a horror movie or telling a ghost story around a campfire. To capture the atmosphere of urban legends in a time before the internet was a common thing.
OBSCURE is about solving mysteries. It is about running and hiding. It is about confronting your worst fears and overcome them. And above all, it is about getting through the night - alive.
The game system
The mechanics used is a d6 dicepool system, that is very easy to learn. To complete a test you simply roll 2d6 (called the Effort Roll) to beat the DR set by the game master (The Observer). You have a pool of extra dice that represents your character's health and stamina (Energy Points), that you can spend by adding d6s to your roll. This means, the more energy you put into your attempt, the higher the chance of success, but at the same time it drains your character.
Besides these core mechanics, OBSCURE offers an Anxiety system and some cool original rules for character death, that makes players able to participate in the game even after their character died.
What's inside the corebook?
- 80 pages premium softcover book
- Quality: 250g cover with cut-out, 135g content, uncoated, raw recycled paper
- Complete rulebook
- Quick-rules reference
- Character creation
- Pre-made characters
- 4 scenarios
- Equipment lists
- Game master tools and tips
- Lots of creepy artwork
- Rules for one-shot and campaign mode
- Experimental analog layout and textures
- Original character death mechanic
- Hidden artwork
- Open 3rd party license
DISCLAIMER
I do not support the use of AI generated text or images, so this product will, of course, be 100% AI FREE. Support real humans and their hard work.
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